Jord Aver

BEEFCAKE

Description:

Jord Aver
Male Human Fighter (Battle Master) 17
Neutral Good Soldier (Infantry)
Init +8; Passive Perception 18
Languages Common, Orcish

AC 26/24( +19armor, +1Fighting Style, +4 Shield. +2 Cloak of Protection)
HP 224; Hit Dice 17d10+85
Saving Throws STR +12, DEX +10, CON +12, INT +3, WIS +4, CHA +2

Speed 40 ft.
Melee +3 Defender +14 (1d8+8 Slashing, Versatile-d10 )
Melee WolfBlade +12 (1d8+6 Slashing, Versatile-d10 )
Melee DrowBlade +11 (1d6+5 Piercing )
Melee Sweet Axe +101(1d12+5 Slashing)
Ranged 20/60 Hand Axe+11 (1d6+5 Slashing, Thrown)
Ranged 20/60 Dagger+11 (1d4+5 Piercing, Finesse, Thrown)

Abilities Strength 20, Dexterity 17, Constitution 20, Intelligence 12, Wisdom 14, Charisma 10
Proficiency Bonus +4; Proficiencies Dice, Vehicles (land), Bone Carving

Skills Athletics +11, History +7, Intimidate +6, Perception +8, Survival +8,

Special Qualities Fighting Style: Defense (plus 1 AC), Second Wind, Action Surge(2), Extra Attack(3), Know your Enemy, Indomitable (3), Relentless
Feat: Alert (plus 5 Initiative, Cannot be surprised while conscious, Hidden enemies do not get Advantage)
Feat: Heavy Armor Master (while in heavy armor; minus 3 damage from all non-magical piercing, bludgeoning, and slashing attacks – plus 1 to STR CON)
Feat: Durable (When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals 2x your Con modifier. Plus 1 to Con)
Feat: Shield Master (If you take the attack Action you can use a Bonus Action to SHOVE a target within 5ft, Add shield AC bonus to Dex against effects that target only you, If an effect allows a Dex for half damage, you take no damage if you make the save (uses reaction))
Feat: Mobile (You are Speedy and Agile. Speed increases by 10ft. When you Dash, difficult terrain doesn’t cost extra movement. If you make a melee attack against a creature, you do NOT provoke opportunity attacks for the rest of the turn, whether you hit or not)
>>Feat: Resilient (Dex) (Choose one ability score. You gain the following benefits: Increase the chosen ability score by 1, to a maximum of 20. You gain proficiency in saving throws using the chosen ability.)
>Superiority<>
Maneuver save DC 19
You regain all of your expended superiority dice when you finish a short or long rest.
Maneuvers (9) Superiority Dice (6) D10
Commander’s Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature that can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.
Disarming Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
Distracting Strike. When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
Evasive Footwork. When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
Goading Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
Parry. When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
Precision Attack. When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
Riposte. When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack’s damage roll.
Trip Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone

Possessions +1 Dragon-Bone Full Plate, +2 Shield, +3 Defender, 2 hand axes, 8 daggers, great axe, backpack, a bedroll,a mess kit, a tinderbox, 10 torches, 10 days of rations, water-skin, 50 feet of hempen rope, a part of an enemy’s banner, set of (honest) dice, Corporal’s rank badge, +1 Longsword (Wolfblade), Cloak of Protection +2, Shortsword (Drow Blade)
Potion of Heroism, 2x potion of Greater Healing (4d4+4)

Personality I can stare down a Hellhound without flinching
Ideals Ideals aren’t worth killing or going to war over
Bonds I will never leave a comrade to behind
Flaws I made a terrible mistake that must remain secret
Personal Goal Genteel Retirement

Bio:
Height: 6’4" *Weight: 275 lbs. Age: 26
Eyes: Brown Hair: Black, “knight cut” Skin: Dark

APPEARANCE uh… Did I mention BEEFCAKE?

BACKGROUND Former Soldier turned adventurer

PERSONALITY Stoic

COMMON EXPRESSIONS Gentlemen? Meet Lug/Ruby.

KNOWN FAMILY MEMBERS not at this time

Jord Aver

Stolen Paradox Gurtchmann